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OnPlayerStateChanged

event

Delphi
property OnPlayerStateChanged: TOnPlayerStateChanged read FOnPlayerStateChanged write FOnPlayerStateChanged;
C++Builder
__property TOnPlayerStateChanged OnPlayerStateChanged = {read=FOnPlayerStateChanged, write=FOnPlayerStateChanged};
typedef void __fastcall (__closure *TOnPlayerStateChanged)(System::TObject* Sender, TPlayerState OldPlayerState, TPlayerState NewPlayerState);
C#
public event OnPlayerStateChangedEventHandler OnPlayerStateChanged;
public delegate void OnPlayerStateChangedEventHandler(object sender, TOnPlayerStateChangedEventArgs e);
VB.NET
Public Event OnPlayerStateChanged As OnPlayerStateChangedEventHandler
Public Delegate Sub OnPlayerStateChangedEventHandler(sender As Object, e As TOnPlayerStateChangedEventArgs)
C++/Qt
void SetOnPlayerStateChanged (TOnPlayerStateChangedCb OnPlayerStateChangedCb);
typedef void CALLBACK TOnPlayerStateChangedCb (void *Object, void *Sender, TPlayerState OldPlayerState, TPlayerState NewPlayerState);

Occurs when the player state changes. It returns the old and the new player states.