PlayerRefreshPausedDisplayFrameRate
Delphi
property PlayerRefreshPausedDisplayFrameRate: Double read GetPlayerRefreshPausedDisplayFrameRate write SetPlayerRefreshPausedDisplayFrameRate;
C++Builder
__property double PlayerRefreshPausedDisplayFrameRate = {read=GetPlayerRefreshPausedDisplayFrameRate, write=SetPlayerRefreshPausedDisplayFrameRate};
C#
public double PlayerRefreshPausedDisplayFrameRate { get; set; }
VB.NET
Public Property PlayerRefreshPausedDisplayFrameRate As Double
C++/Qt
double GetPlayerRefreshPausedDisplayFrameRate ();
void SetPlayerRefreshPausedDisplayFrameRate (double Value);
specifies the frame rate used to refresh periodically the display when a video clip is in a paused state and the PlayerRefreshPausedDisplay property is enabled. If PlayerRefreshPausedDisplayFrameRate = 0, the display is refreshed at about 30 fps. E.g.:
- PlayerRefreshPausedDisplayFrameRate = 1 refreshes the paused display every second
- PlayerRefreshPausedDisplayFrameRate = 5 refreshes the paused display 5 times per second
- PlayerRefreshPausedDisplayFrameRate = 0.25 refreshes the paused display every 4 seconds.